//------------------------------------------------------------------------------------------------------------------------------------------------------
//
// Skulltag Source
// Copyright (C) 2009 Rivecoder
// Copyright (C) 2007-2012 Skulltag Development Team
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice,
//    this list of conditions and the following disclaimer.
// 2. Redistributions in binary form must reproduce the above copyright notice,
//    this list of conditions and the following disclaimer in the documentation
//    and/or other materials provided with the distribution.
// 3. Neither the name of the Skulltag Development Team nor the names of its
//    contributors may be used to endorse or promote products derived from this
//    software without specific prior written permission.
// 4. Redistributions in any form must be accompanied by information on how to
//    obtain complete source code for the software and any accompanying
//    software that uses the software. The source code must either be included
//    in the distribution or be available for no more than the cost of
//    distribution plus a nominal fee, and must be freely redistributable
//    under reasonable conditions. For an executable file, complete source
//    code means the source code for all modules it contains. It does not
//    include source code for modules or files that typically accompany the
//    major components of the operating system on which the executable file
//    runs.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Date created: 9/18/09
//
//
// Filename: serverconsole_dmflags.h
//
// Description: Win32 code for the server's "DMFlags" dialog.
//
//----------------------------------------------------------------------------------------------------------------------------------------------------

#ifndef	__SERVERCONSOLE_DMFLAGS_H__
#define	__SERVERCONSOLE_DMFLAGS_H__

#include "network.h"

//--------------------------------------------------------------------------------------------------------------------------------------------------
//-- STRUCTURES ------------------------------------------------------------------------------------------------------------------------------------
//--------------------------------------------------------------------------------------------------------------------------------------------------

// [BB] FIXME
struct value_t {
	float		value;
	const char	*name;
};

// A mapping between a (DM)flag and a win32 checkbox.
typedef struct
{
	// The bit value of this flag (ie, DF_SAME_LEVEL)
	ULONG		ulThisFlag;

	// The checkbox control constant (ie, IDC_SAME_LEVEL).
	int			iControlID;

	// The flags variable itself (ie, 'dmflags').
	ULONG		*ulFlagVariable;

	// Is the flag broken? [RC] Inverted like this so we don't have to add ", true" to every entry.
	bool		bDisabled;

	// Pointer to the checkbox handle. (In case the checkboxes are on separate tabs.)
	HWND		hObject;

	// If there isn't a checkbox on the form (iControlID == NULL), we safely store the value here.
	bool		bStaticValue;

} FLAGMAPPING_t;

// A mapping between a series of related (dm)flags and a win32 combobox.
typedef struct 
{
	// The array of value/name pairings.
	value_t		*dataPairings;

	// The size of dataPairings.
	int			numPairings;

	// The checkbox control constant (ie, IDC_SAME_LEVEL).
	int			iControlID;

	// The flags variable itself (ie, 'dmflags').
	ULONG		*ulFlagVariable;

	// Pointer to the checkbox handle. (In case the comboboxes are on separate tabs.)
	HWND		hObject;
	
} MULTIFLAG_t;

//--------------------------------------------------------------------------------------------------------------------------------------------------
//-- PROTOTYPES ------------------------------------------------------------------------------------------------------------------------------------
//--------------------------------------------------------------------------------------------------------------------------------------------------

BOOL CALLBACK	SERVERCONSOLE_DMFlagsCallback( HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam );

#endif	// __SERVERCONSOLE_DMFLAGS_H__
