ACTOR ZWingedStatue
{
	Radius 10
	Height 62
	+SOLID
	States
	{
	Spawn:
		STTW A -1
		Stop
	}
}
	
ACTOR ZRock1
{
	Radius 20
	Height 16
	States
	{
	Spawn:
		RCK1 A -1
		Stop
	}
}

ACTOR ZRock2
{
	Radius 20
	Height 16
	States
	{
	Spawn:
		RCK2 A -1
		Stop
	}
}

ACTOR ZRock3
{
	Radius 20
	Height 16
	States
	{
	Spawn:
		RCK3 A -1
		Stop
	}
}

ACTOR ZRock4
{
	Radius 20
	Height 16
	States
	{
	Spawn:
		RCK4 A -1
		Stop
	}
}

ACTOR ZChandelier
{
	Radius 20
	Height 60
	+SPAWNCEILING
	+NOGRAVITY
	States
	{
	Spawn:
		CDLR ABC 4
		Loop
	}
}

ACTOR ZChandelierUnlit
{
	Radius 20
	Height 60
	+SPAWNCEILING
	+NOGRAVITY
	States
	{
	Spawn:
		CDLR D -1
		Stop
	}
}

ACTOR ZTreeDead
{
	Radius 10
	Height 96
	+SOLID
	States
	{
	Spawn:
		ZTRE A -1
		Stop
	}
}

ACTOR ZTree
{
	Radius 15
	Height 128
	+SOLID
	States
	{
	Spawn:
		ZTRE A -1
		Stop
	}
}

ACTOR ZTreeSwamp150
{
	Radius 10
	Height 150
	+SOLID
	States
	{
	Spawn:
		TRES A -1
		Stop
	}
}

ACTOR ZTreeSwamp120
{
	Radius 10
	Height 120
	+SOLID
	States
	{
	Spawn:
		TRE3 A -1
		Stop
	}
}

ACTOR ZStumpBurned
{
	Radius 12
	Height 20
	+SOLID
	States
	{
	Spawn:
		STM1 A -1
		Stop
	}
}

ACTOR ZStumpBare
{
	Radius 12
	Height 20
	+SOLID
	States
	{
	Spawn:
		STM2 A -1
		Stop
	}
}

ACTOR ZStumpSwamp1
{
	Radius 20
	Height 16
	States
	{
	Spawn:
		STM3 A -1
		Stop
	}
}

ACTOR ZStumpSwamp2
{
	Radius 20
	Height 16
	States
	{
	Spawn:
		STM4 A -1
		Stop
	}
}

ACTOR ZShroomLarge1
{
	Radius 20
	Height 16
	States
	{
	Spawn:
		MSH1 A -1
		Stop
	}
}

ACTOR ZShroomLarge2
{
	Radius 20
	Height 16
	States
	{
	Spawn:
		MSH2 A -1
		Stop
	}
}

ACTOR ZShroomLarge3
{
	Radius 20
	Height 16
	States
	{
	Spawn:
		MSH3 A -1
		Stop
	}
}

ACTOR ZShroomSmall1
{
	Radius 20
	Height 16
	States
	{
	Spawn:
		MSH4 A -1
		Stop
	}
}

ACTOR ZShroomSmall2
{
	Radius 20
	Height 16
	States
	{
	Spawn:
		MSH5 A -1
		Stop
	}
}

ACTOR ZShroomSmall3
{
	Radius 20
	Height 16
	States
	{
	Spawn:
		MSH6 A -1
		Stop
	}
}

ACTOR ZShroomSmall4
{
	Radius 20
	Height 16
	States
	{
	Spawn:
		MSH7 A -1
		Stop
	}
}

ACTOR ZShroomSmall5
{
	Radius 20
	Height 16
	States
	{
	Spawn:
		MSH8 A -1
		Stop
	}
}

ACTOR ZStalagmitePillar
{
	Radius 8
	Height 138
	+SOLID
	States
	{
	Spawn:
		SGMP A -1
		Stop
	}
}

ACTOR ZStalagmiteLarge
{
	Radius 8
	Height 48
	+SOLID
	States
	{
	Spawn:
		SGM1 A -1
		Stop
	}
}

ACTOR ZStalagmiteMedium
{
	Radius 6
	Height 40
	+SOLID
	States
	{
	Spawn:
		SGM2 A -1
		Stop
	}
}

ACTOR ZStalagmiteSmall
{
	Radius 8
	Height 36
	+SOLID
	States
	{
	Spawn:
		SGM3 A -1
		Stop
	}
}

ACTOR ZStalactiteLarge
{
	Radius 8
	Height 66
	+SOLID
	+SPAWNCEILING
	+NOGRAVITY
	States
	{
	Spawn:
		SLC1 A -1
		Stop
	}
}

ACTOR ZStalactiteMedium
{
	Radius 6
	Height 50
	+SOLID
	+SPAWNCEILING
	+NOGRAVITY
	States
	{
	Spawn:
		SLC2 A -1
		Stop
	}
}

ACTOR ZStalactiteSmall
{
	Radius 8
	Height 40
	+SOLID
	+SPAWNCEILING
	+NOGRAVITY
	States
	{
	Spawn:
		SLC3 A -1
		Stop
	}
}

ACTOR ZMossCeiling1
{
	Radius 20
	Height 20
	+SPAWNCEILING
	+NOGRAVITY
	States
	{
	Spawn:
		MSS1 A -1
		Stop
	}
}

ACTOR ZMossCeiling2
{
	Radius 20
	Height 24
	+SPAWNCEILING
	+NOGRAVITY
	States
	{
	Spawn:
		MSS2 A -1
		Stop
	}
}

ACTOR ZSwampVine
{
	Radius 8
	Height 52
	+SOLID
	States
	{
	Spawn:
		SWMV A -1
		Stop
	}
}

ACTOR ZCorpseKabob 
{
	Radius 10
	Height 92
	+SOLID
	States
	{
	Spawn:
		CPS1 A -1
		Stop
	}
}

ACTOR ZCorpseSleeping
{
	Radius 20
	Height 16
	States
	{
	Spawn:
		CPS2 A -1
		Stop
	}
}

ACTOR ZTombstoneRIP
{
	Radius 10
	Height 46
	+SOLID
	States
	{
	Spawn:
		TMS1 A -1
		Stop
	}
}

ACTOR ZTombstoneShane
{
	Radius 10
	Height 46
	+SOLID
	States
	{
	Spawn:
		TMS2 A -1
		Stop
	}
}

ACTOR ZTombstoneBigCross
{
	Radius 10
	Height 46
	+SOLID
	States
	{
	Spawn:
		TMS3 A -1
		Stop
	}
}

ACTOR ZTombstoneBrianR
{
	Radius 10
	Height 52
	+SOLID
	States
	{
	Spawn:
		TMS4 A -1
		Stop
	}
}

ACTOR ZTombstoneCrossCircle
{
	Radius 10
	Height 52
	+SOLID
	States
	{
	Spawn:
		TMS5 A -1
		Stop
	}
}

ACTOR ZTombstoneSmallCross
{
	Radius 8
	Height 46
	+SOLID
	States
	{
	Spawn:
		TMS6 A -1
		Stop
	}
}

ACTOR ZTombstoneBrianP
{
	Radius 8
	Height 46
	+SOLID
	States
	{
	Spawn:
		TMS7 A -1
		Stop
	}
}

ACTOR ZCorpseHanging
{
	Radius 6
	Height 75
	+SOLID
	+SPAWNCEILING
	+NOGRAVITY
	States
	{
	Spawn:
		CPS3 A -1
		Stop
	}
}

ACTOR ZStatueGargoyleGreenTall
{
	Radius 14
	Height 108
	+SOLID
	States
	{
	Spawn:
		STT2 A -1
		Stop
	}
}

ACTOR ZStatueGargoyleBlueTall
{
	Radius 14
	Height 108
	+SOLID
	States
	{
	Spawn:
		STT3 A -1
		Stop
	}
}

ACTOR ZStatueGargoyleGreenShort
{
	Radius 14
	Height 62
	+SOLID
	States
	{
	Spawn:
		STT4 A -1
		Stop
	}
}

ACTOR ZStatueGargoyleBlueShort
{
	Radius 14
	Height 62
	+SOLID
	States
	{
	Spawn:
		STT5 A -1
		Stop
	}
}

ACTOR ZStatueGargoyleStripeTall
{
	Radius 14
	Height 108
	+SOLID
	States
	{
	Spawn:
		GAR1 A -1
		Stop
	}
}

ACTOR ZStatueGargoyleDarkRedTall
{
	Radius 14
	Height 108
	+SOLID
	States
	{
	Spawn:
		GAR2 A -1
		Stop
	}
}

ACTOR ZStatueGargoyleRedTall
{
	Radius 14
	Height 108
	+SOLID
	States
	{
	Spawn:
		GAR3 A -1
		Stop
	}
}

ACTOR ZStatueGargoyleTanTall
{
	Radius 14
	Height 108
	+SOLID
	States
	{
	Spawn:
		GAR4 A -1
		Stop
	}
}

ACTOR ZStatueGargoyleRustTall
{
	Radius 14
	Height 108
	+SOLID
	States
	{
	Spawn:
		GAR5 A -1
		Stop
	}
}

ACTOR ZStatueGargoyleDarkRedShort
{
	Radius 14
	Height 62
	+SOLID
	States
	{
	Spawn:
		GAR6 A -1
		Stop
	}
}

ACTOR ZStatueGargoyleRedShort
{
	Radius 14
	Height 62
	+SOLID
	States
	{
	Spawn:
		GAR7 A -1
		Stop
	}
}

ACTOR ZStatueGargoyleTanShort
{
	Radius 14
	Height 62
	+SOLID
	States
	{
	Spawn:
		GAR8 A -1
		Stop
	}
}

ACTOR ZStatueGargoyleRustShort
{
	Radius 14
	Height 62
	+SOLID
	States
	{
	Spawn:
		GAR9 A -1
		Stop
	}
}

ACTOR ZBannerTattered
{
	Radius 8
	Height 120
	+SOLID
	States
	{
	Spawn:
		BNR1 A -1
		Stop
	}
}

ACTOR ZTreeLarge1
{
	Radius 15
	Height 180
	+SOLID
	States
	{
	Spawn:
		TRE4 A -1
		Stop
	}
}

ACTOR ZTreeLarge2
{
	Radius 15
	Height 180
	+SOLID
	States
	{
	Spawn:
		TRE5 A -1
		Stop
	}
}

ACTOR ZTreeGnarled1
{
	Radius 22
	Height 100
	+SOLID
	States
	{
	Spawn:
		TRE6 A -1
		Stop
	}
}

ACTOR ZTreeGnarled2
{
	Radius 22
	Height 100
	+SOLID
	States
	{
	Spawn:
		TRE7 A -1
		Stop
	}
}

ACTOR ZLog
{
	Radius 20
	Height 25
	+SOLID
	States
	{
	Spawn:
		LOGG A -1
		Stop
	}
}

ACTOR ZStalactiteIceLarge
{
	Radius 8
	Height 66
	+SOLID
	+SPAWNCEILING
	+NOGRAVITY
	States
	{
	Spawn:
		ICT1 A -1
		Stop
	}
}

ACTOR ZStalactiteIceMedium
{
	Radius 5
	Height 50
	+SOLID
	+SPAWNCEILING
	+NOGRAVITY
	States
	{
	Spawn:
		ICT2 A -1
		Stop
	}
}

ACTOR ZStalactiteIceSmall
{
	Radius 4
	Height 32
	+SOLID
	+SPAWNCEILING
	+NOGRAVITY
	States
	{
	Spawn:
		ICT3 A -1
		Stop
	}
}

ACTOR ZStalactiteIceTiny
{
	Radius 4
	Height 8
	+SOLID
	+SPAWNCEILING
	+NOGRAVITY
	States
	{
	Spawn:
		ICT4 A -1
		Stop
	}
}

ACTOR ZStalagmiteIceLarge
{
	Radius 8
	Height 66
	+SOLID
	States
	{
	Spawn:
		ICM1 A -1
		Stop
	}
}

ACTOR ZStalagmiteIceMedium
{
	Radius 5
	Height 50
	+SOLID
	States
	{
	Spawn:
		ICM2 A -1
		Stop
	}
}

ACTOR ZStalagmiteIceSmall
{
	Radius 4
	Height 32
	+SOLID
	States
	{
	Spawn:
		ICM3 A -1
		Stop
	}
}

ACTOR ZStalagmiteIceTiny
{
	Radius 4
	Height 8
	+SOLID
	States
	{
	Spawn:
		ICM4 A -1
		Stop
	}
}

ACTOR ZRockBrown1
{
	Radius 17
	Height 72
	+SOLID
	States
	{
	Spawn:
		RKBL A -1
		Stop
	}
}

ACTOR ZRockBrown2
{
	Radius 15
	Height 50
	+SOLID
	States
	{
	Spawn:
		RKBS A -1
		Stop
	}
}

ACTOR ZRockBlack
{
	Radius 20
	Height 40
	+SOLID
	States
	{
	Spawn:
		RKBK A -1
		Stop
	}
}

ACTOR ZRubble1
{
	Radius 20
	Height 16
	States
	{
	Spawn:
		RBL1 A -1
		Stop
	}
}

ACTOR ZRubble2
{
	Radius 20
	Height 16
	States
	{
	Spawn:
		RBL2 A -1
		Stop
	}
}

ACTOR ZRubble3
{
	Radius 20
	Height 16
	States
	{
	Spawn:
		RBL3 A -1
		Stop
	}
}

ACTOR ZVasePillar
{
	Radius 12
	Height 54
	+SOLID
	States
	{
	Spawn:
		VASE A -1
		Stop
	}
}

ACTOR ZCorpseLynched
{
	Radius 11
	Height 95
	+SOLID
	+SPAWNCEILING
	+NOGRAVITY
	States
	{
	Spawn:
		CPS4 A -1
		Stop
	}
}

ACTOR ZCandle
{
	Radius 20
	Height 16
	+NOGRAVITY
	+NOBLOCKMAP
	States
	{
	Spawn:
		CNDL ABC 4 Bright
		Loop
	}
}

ACTOR ZBarrel
{
	Radius 15
	Height 32
	+SOLID
	States
	{
	Spawn:
		ZBAR A -1
		Stop
	}
}

ACTOR ZBucket
{
	Radius 8
	Height 72
	+SOLID
	+SPAWNCEILING
	+NOGRAVITY
	States
	{
	Spawn:
		BCKT A -1
		Stop
	}
}

ACTOR FireThing
{
	Radius 5
	Height 10
	+SOLID
	States
	{
	Spawn:
		FSKL A 4 Bright
		FSKL B 3 Bright
		FSKL C 4 Bright
		FSKL D 3 Bright
		FSKL E 4 Bright
		FSKL F 3 Bright
		FSKL G 4 Bright
		FSKL H 3 Bright
		FSKL I 4 Bright
		Loop
	}
}

ACTOR BrassTorch
{
	Radius 6
	Height 35
	+SOLID
	States
	{
	Spawn:
		BRTR ABCDEFGHIJKLM 4 Bright
		Loop
	}
}

ACTOR ZBlueCandle
{
	Radius 20
	Height 16
	+NOBLOCKMAP
	States
	{
	Spawn:
		BCAN ABCDE 5 Bright
		Loop
	}
}

ACTOR ZIronMaiden
{
	Radius 12
	Height 60
	+SOLID
	States
	{
	Spawn:
		IRON A -1
		Stop
	}
}

ACTOR ZChainBit32
{
	Radius 4
	Height 32
	+SPAWNCEILING
	+NOGRAVITY
	+NOBLOCKMAP
	States
	{
	Spawn:
		CHNS A -1
		Stop
	}
}

ACTOR ZChainBit64
{
	Radius 4
	Height 64
	+SPAWNCEILING
	+NOGRAVITY
	+NOBLOCKMAP
	States
	{
	Spawn:
		CHNS B -1
		Stop
	}
}

ACTOR ZChainEndHeart
{
	Radius 4
	Height 32
	+SPAWNCEILING
	+NOGRAVITY
	+NOBLOCKMAP
	States
	{
	Spawn:
		CHNS C -1
		Stop
	}
}

ACTOR ZChainEndHook1
{
	Radius 4
	Height 32
	+SPAWNCEILING
	+NOGRAVITY
	+NOBLOCKMAP
	States
	{
	Spawn:
		CHNS D -1
		Stop
	}
}

ACTOR ZChainEndHook2
{
	Radius 4
	Height 32
	+SPAWNCEILING
	+NOGRAVITY
	+NOBLOCKMAP
	States
	{
	Spawn:
		CHNS E -1
		Stop
	}
}

ACTOR ZChainEndSpike
{
	Radius 4
	Height 32
	+SPAWNCEILING
	+NOGRAVITY
	+NOBLOCKMAP
	States
	{
	Spawn:
		CHNS F -1
		Stop
	}
}

ACTOR ZChainEndSkull
{
	Radius 4
	Height 32
	+SPAWNCEILING
	+NOGRAVITY
	+NOBLOCKMAP
	States
	{
	Spawn:
		CHNS G -1
		Stop
	}
}

ACTOR TableShit1
{
	Radius 20
	Height 16
	+NOBLOCKMAP
	States
	{
	Spawn:
		TST1 A -1
		Stop
	}
}

ACTOR TableShit2
{
	Radius 20
	Height 16
	+NOBLOCKMAP
	States
	{
	Spawn:
		TST2 A -1
		Stop
	}
}

ACTOR TableShit3
{
	Radius 20
	Height 16
	+NOBLOCKMAP
	States
	{
	Spawn:
		TST3 A -1
		Stop
	}
}

ACTOR TableShit4
{
	Radius 20
	Height 16
	+NOBLOCKMAP
	States
	{
	Spawn:
		TST4 A -1
		Stop
	}
}

ACTOR TableShit5
{
	Radius 20
	Height 16
	+NOBLOCKMAP
	States
	{
	Spawn:
		TST5 A -1
		Stop
	}
}

ACTOR TableShit6
{
	Radius 20
	Height 16
	+NOBLOCKMAP
	States
	{
	Spawn:
		TST6 A -1
		Stop
	}
}

ACTOR TableShit7
{
	Radius 20
	Height 16
	+NOBLOCKMAP
	States
	{
	Spawn:
		TST7 A -1
		Stop
	}
}

ACTOR TableShit8
{
	Radius 20
	Height 16
	+NOBLOCKMAP
	States
	{
	Spawn:
		TST8 A -1
		Stop
	}
}

ACTOR TableShit9
{
	Radius 20
	Height 16
	+NOBLOCKMAP
	States
	{
	Spawn:
		TST9 A -1
		Stop
	}
}

ACTOR TableShit10
{
	Radius 20
	Height 16
	+NOBLOCKMAP
	States
	{
	Spawn:
		TST0 A -1
		Stop
	}
}

ACTOR TeleSmoke
{
	Radius 20
	Height 16
	+NOGRAVITY
	+NOBLOCKMAP
	RenderStyle Translucent
	Alpha 0.6
	States
	{
	Spawn:
		TSMK A 4
		TSMK B 3
		TSMK C 4
		TSMK D 3
		TSMK E 4
		TSMK F 3
		TSMK G 4
		TSMK H 3
		TSMK I 4
		TSMK J 3
		TSMK K 4
		TSMK L 3
		TSMK M 4
		TSMK N 3
		TSMK O 4
		TSMK P 3
		TSMK Q 4
		TSMK R 3
		TSMK S 4
		TSMK T 3
		TSMK U 4
		TSMK V 3
		TSMK W 4
		TSMK X 3
		TSMK Y 4
		TSMK Z 3
		Loop
	}
}

